About This GameBased on an award-winning Italian pen and paper RPG, Sine Requie: Snake Eyes is a Horror-Thriller roleplaying game with survival elements.It revolves around the investigations of Inquisitor Rossano Mazzoni and its hunt against a secretive heretic cult in a post-apocalyptic 1954 Tuscany, in which the Dead rose to feed on the living. Will you annihilate the new heretic cult: the Snake Eyes? The storyOn the 6th of June 1944, in the day that everyone knows as the D-Day, the world felt into the darkness of hell. On Judgement Day the Dead begun their hunt against mankind.It is the year 1954, the world has become a pile of crumbles, where the few survivors try resist the hunger of the Dead. Few nations, held by cruel dictatorships, are left intact. The darkest future that mankind could imagine turned into the most monstrous reality. This is the world of Sine Requie. What was once a country named Italy, today is the Sanctum Imperium, a firm theocracy ruled by Pope Leo XIV. The Roman Church took absolute power, turning these lands into an anachronistic place, where armoured Templars and horse-mounted Inquisitors parade the streets side-by-side with cars. Here the population lives left behind, immersed in obscurantism, hidden within the walls of their fortified towns. In the hope of surviving the grasp of the Dead, societies manically persecute the heretics, who are considered the emissaries of the Devil, sent among us to defeat the Justs in the day of the Apocalypse. Game Features
English,Italian
sine requie snake eyes. sine requie snake eyes kickstarter. sine requie snake eyes demo Dev Blog: Choices and Consequences:
The audience generally welcomed the title warmly: most of the feedback was positive, as players, in general, seemed to appreciate both story and gameplay. However, analyzing the data we could still find a few issues:
These feedbacks are valuable to polish the game, giving the development team a path to follow to make the game better. Rejoice, we listened! Tremble in fear, our answer is coming! . Dev Blog: The Inquisition is always listening: “...quod non imber edax, non Aquilo impotens possit diruere.” Dear brothers and sisters, As loyal servants of the Inquisition, we passed these silent months listening. We released the one hour demo for free on different platforms, reaching many players that gave us interesting feedbacks. We are now using those great ideas to polish Sine Requie: Snake Eyes. We collected feedbacks on three channels:
The audience generally welcomed the title warmly: most of the feedback was positive, as players, in general, seemed to appreciate both story and gameplay. However, analyzing the data we could still find a few issues:
These feedbacks are valuable to polish the game, giving the development team a path to follow to make the game better. Rejoice, we listened! Tremble in fear, our answer is coming! . Dev-Blog: Encounters on your Journey: We are currently working on adding random encounters! While encounters at key locations will be strictly tied to your choices, some adventures (or misadventures) may take place at non-predetermined moments anywhere on the map. Be it a providential encounter with an herbalist monk, a sudden storm across the mountains or a brigand ambush, you'll not be left without surprises on your journey. Each game will change depending on your choices and the whims of fate! . Dev Blog: Choose your own impending Doom: Greetings, Inquisitors! This Devblog will give you some insight into Sine Requie Snake Eyes' different game modes: indeed, the game allows you to face the dangers of Sine Requie by way of two different game mechanics, both appropriately merciless: Collegamento del sito web
In Race against the Clock, your inquisitorial team has a finite number of turns in which to complete the main mission: you will have the option to do things quickly and save some time, or get deeply involved in the current situation. You will be the one managing your time. The Episodes mode breaks the game into different chapters, each of them with its own limited turns. If your team fails to solve the chapter within the allotted actions, you will be forced to reload from a previous point. Each of the two modes allows you to experience the contents under a different light, customizing the game and tailoring it to your personal taste and needs. Rest assured, however, that regardless of which mode you choose there won't be much time for catching your breath. There is no rest in Sine Requie. Only Blind Rage . Dev Blog: If you're here, give me a sign: Greetings Hunters! The Inquisition reports have been missing for a long time, but fear not: our faith in the project is still as strong as before! In this dev-blog, we will discuss the future of Sine Requie: Snake Eyes. As you may have noticed, our development schedule had slowed down, and we are planning to release SR: SE in 2019 first months. Truth to be told, this delay is due to the failed Kickstarter: we refused to cut anything from our most loved title. Therefore, we focused on other projects to sustain the studio and maintain the game quality up to our standards. We are still working on the first video-game adaptation of the brutal Italian tabletop RPG, and, in the next few months, we will resume with our regular updates to show the exciting work done. The Snake Eyes are not yet closed and the Inquisition has work to do!
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